New Worlds Comics

The best stories. The best art.

New Worlds Comics - The best stories. The best art.

Impressions from the Con #3: Nerd Pride

So there we were, sitting in our booth, selling, among other things, the Goof TBP, and the whole wide roster of visitors paraded in front of our eyes for three days.

There are things you notice only when sitting down and looking at something long enough.

Cobra Commaner posing for the camera

Cobra Commander posing for the camera

First, it looks like a crowd of people. In the morning of the first day, it was all teenagers, most of them awkward. I sat there thinking how different this was from my first con, 13 years ago. Back then I didn’t know anyone else who liked SF & F. The cons were full of people, usually outsiders, that found SF & F during their childhood or teen years. You couldn’t help think how much more popular the cons are today. And how perhaps the facts that geeks are popular in TV and film makes outsiders explore SF & F as a place that might make them cool.

Towards evening, the grownups came. There were also costumes, all the time, from morning till evening. And every person with a costume who was approached by someone wanting to take a picture immediately posed for it. Okay, this is at least somewhat about getting attention. At least for the cosplayers I saw.

The next day the stream of people continued, but patterns hadn’t really begun to form in my eyes.

I spoke to a fellow author about my idea about why cons are more popular today. She said it’s just the opposite. “Look around,” she says. “Teenagers come the first day. But now there are tons of grownups. And they’re bringing their kids.”

“Look around,” she said again. “It’s not just outsiders you see. It’s also a lot of cool kids, or ‘regular’ kids.”

I looked around. She was right.

Nerd pride, baby!

Nerd pride, baby!

She explained, “It’s all because of Harry Potter and Percy Jackson. They opened up fantasy and science fiction for everyone. Everyone. Regular kids are brining their friends here to enjoy themselves. Grownups like us are bringing their kids here and they’re bringing their friends, too. Everything’s changed.”

She was right. I think maybe we’re both right at the same time.

The third day came.

Sword fight over the Goof TPB

Sword fight over the Goof TPB

And as I was watching the hordes move past and past and past, it all came together: The bright colors, the feeling of celebration, the dancing, the sword-fights, the games – it was almost exactly like a gay pride parade! (Okay, no sword-fights in a gay pride parade.) And it occurred to me that the con today, the one I was in, and perhaps most of the others have turned into Nerd Pride, where nerds (I am one, I’m not using that word in a negative manner,) wear their nerdom proudly and celebrate it.

And so it was decreed: From this day on thou shalt no longer be called a Con, thou shalt be called Nerd Pride! 

 

Impressions from the Con #2: What Is a Comic Book Worth?

I’m used to going to cons as a guest or a speaker (in my previous and current career as an SF author), and sometimes just as a fan. This was my first con in which I had a booth, in which we sold, among other things, our first trade paperback, Goof TPB #1.

It was a chance to get to see how people make decisions about buying comic books. This next one surprised me.

What Is a Comic Book Worth?

People choose to buy comic books because they’re worth something to them. How do you think they measure that worth?

How much is this page worth to you?

How much is this page worth to you? (Wynter #2, page #4)

From my own limited point of view as creator, I assumed that the ‘worth’ of a comic book comes in the experience it gave you, the reader: Did it excite you? Make you sweat? Make you laugh? Make you want to read it ten times over? Did it blow your mind? Did it touch something deep inside you?

Those are the things I am searching for, but apparently different people are looking for different things. The decision to buy a comic book seems to be based on many standards, many of which I’ve never thought of.

Here’s the one that most amazed me.

A lot of people look at graphic novels, check the price, and then check the number of pages. They divide the price by the number of pages in order to see how much they’re paying per page. Is it 13 cents a page? 15 cents a page? 20 cents a page?

They then decide if they’re getting their money’s worth by how little they’re paying per page. If it’s 13 cents a page, for example, then the comic book is a good deal and they should buy it. If it’s more, then they’re getting screwed and they’ll buy a different graphic novel that is 13 cents a page.

The price-per-page never occured to me as the deciding factor of how much a comic book is worth. For me, the length of the experience of a comic book lasts determines how much it’s worth: Will I come back to it? Will I think about it later? Will it stay as part of my emotional experience? Will I talk about it to other people?

Live and learn.

Impressions from the Con #1: The Kid Who Wanted Goof

We just got back from our first convention, in which we had a booth and sold our first trade paperback ever, the Goof TBP.

Over the next week, I’ll share with you some of the thoughts and experiences we had at the con.

One of the most touching moments came from an 11-year-old kid.

The Kid Who Wanted Goof

In the morning of our first day there, a young kid, probably 11 years old, came to the booth, and checked out Goof. He flipped through a few pages, and was hooked. He said, “I want to buy this.”

Goof TPB Cover

Goof TPB Cover

He then pulled out his wallet and saw that he didn’t have enough money. He said, “I’ll come back later with more money,” and went away.

After lunch he came back.

He pulled out his wallet, spread out all his coins and bills and counted them. They weren’t much, and it wasn’t enough.

He said, “I’ll come back later.”

Evening came, and it was almost time to go home, when he came back with his father.

He told his father, “I want this one.” And you could see in his eyes and in his tone: he so desperately wanted Goof.

His father picked it up, completely humorless. He flipped through the pages, and you could see on his face he didn’t understand what the hell comics were all about. He asked his kid, “Are you sure you want this?”

“I’m sure.”

I told the father that his kid would get a signed copy, and I volunteered to explain what Goof was about. The father nodded. And as I started explaining, I could see the father’s eyes completely glaze over. He was not the right audience.

“Are you sure you want this?” the father asked again four times, and each time the kid said “I want this.”

“Are you sure?” the father asked again. “Because there’s this other thing you want. And you can only have one.”

Death also visited our booth

Death also visited our booth

“I want this,” the kid said for what seemed like the thousandth time, and his eyes were always looking down.

Looking at them, it seemed to me this was not the first time they had that kind of conversation. It had taken place many times and for many different reasons.

The father hemmed and hawed, and couldn’t make up his mind.

The two weren’t native English-speakers. I told the father of my experience when I was a teenager. “As a guy who really liked comic books when he was that age,” I told the father, “I can tell you first that you don’t just read it once. You read it over and over and over again. And because this is in English, you learn English. Comic books help you learn English.”

And that was it. An argument The father said “Okay.” He made sure one last time that this is what the kid wanted, and he bought the comic. I signed it, the father took it, put it in his bag, and headed for the crowd. The kid followed him, looking down the entire time.

That incident left a deep impression on me. I remember what it was like to connect with a comic book that fast, to know that what’s inside is what you need. I remembered how deeply I wanted certain comic books and certain books, and how at that age we are at the mercy of our parents who control the money.

That feeling the kid had? That’s why I’m writing. That’s why I created New Worlds Comics. It’s why I created the comic books I create.

Do you remember being like that?

I won’t forget that kid.

Wynter Wiki: App – Subversive

The Wynter wiki continues.

App: Subversive

The mysterious app ‘Subversive’ is hacktech created by an unknown agency. Its mission seems to be either to bring about the downfall of the government or to prevent it. It has access to intimate knowledge of all citizens of the galaxy. The app uses this knowledge on subversive people and subversive groups to reliably predict the effect of said people or groups years into the future: Will the subversives infect more people, more planets, or not?

The Subversive app was brought to our attention after Shane Tucker stole it from a passerby and shared it with Liz Wynter.

The Subversive app

The Subversive app

You liked Wynter and want to talk about it with your friends?

Tell them they get a special offer!

Wynter Is Hot: Yet Another Fantastic Review!

The Florida Geek Scene just published an amazing review of Wynter #3.

Here are some of the things they said:

“Graphically, Aron Elekes puts many books from major publishers to shame.”

“Story-wise it blows its contemporaries out of the water.”

“Wynter is among the finest books this comic book reviewer has read in a very, very long time.”

You always knew Wynter was that good, right? Here’s your chance to tell your friends. Tell them them there’s a special deal for them.

Wynter #3 Cover

Wynter #3 Cover

 

How I Wrote the Wynter TV Pilot Script

So you’re all reading Wynter, the comic book series.

Well, it’s time for a different perspective. As part of certain dealings with a Hollywood production company, I entrusted with the task of writing the first version of the Wynter TV pilot and to plan the series’ first season.

To write Wynter as a TV show, after and while still writing the comic book series, demanded a serious change in the way I looked at Wynter.

While every comic book has 22-23 pages, a TV episode has 45-50 minutes. The depth you can cover in TV is so much greater. You have to deal with more plots, greater depth of character, more background, more details, and more twists.

In planning the first season, I added more characters, different plot twists, a cliffhanger for the first season that I would never do in the comic book, and, oh, yes, – I planned a completely different ending to the series than the comic book.

Want a glimpse of the changes? Compare the issues you’ve read to the events in the pilot script. Below you’ll find the first two pages that include a brand new character. (And if you’ve read the series, it’ll mess with your head.)

The rest of the script is now being serialized in the New Worlds Comics Twitter account. A new page is posted every day. And when it’s all done and published, I may erase all script pages. So enjoy it while it’s there.

For now, here’s me messing with your heads:

Wynter TV Pilot Script, Page #1

Wynter TV Pilot Script, Page #1

Wynter TV Pilot Script, Page #2

Wynter TV Pilot Script, Page #2

Announcing: The Goof Trade Paperback!

New Worlds Comics is proud to announce the Goof tradepaperback!

The TP will have Goof #1-#4, plus some original sketch pages.

The TP is done through partnership with Shalgi Comics, and is just the beginning. Within a few months, we’ll announce the Wynter trade paperback, and a launch of a new fantasy graphic novel series, Lost in Dreams.

Check out the front and back covers!

GoofBackCover

 

Special Offer: Wynter!

Welcome to the digital revolution!

We’ve been getting such great reviews from everybody that we’re doing something unprecedented!

Our flagship title, Wynter, is available in ComiXology, and the trade paperback is due in January, 2015.

But we’re offering Wynter for free download right here. Why? Because this is the digital revolution and we can.

We’re so sure that you’ll love it so much you’ll come back to pay.

“The best science fiction comic on the shelves.” – Adventures in Poor Taste

“The surprise science fiction hit of the year!” – Geeks with Wives

“The best sci-fi comic on the market today.” – Living Myth Media

“This sci-fi thriller is one of the best in the market.” – Fortress of Solitude

 

Age: Wynter is for ages 15+

 

 

 

 

 

 

 

 

 

 

 

CLICK HERE TO DOWNLOAD WYNTER #1 FREE! 

Did you know? Our artists and writers get a large cut of every dollar you pay, because we believe artists should live off their art. Choose to pay the artists:

Pay as much as you want


 

 

W2CovervLastsmall

 

 

 

 

 

 

 

 

 

 

CLICK HERE TO DOWNLOAD WYNTER #2 FREE!

Show your support! Choose to pay the artists:

Pay as much as you want


 

 

 

 

 

 

 

 

 

 

 

 

CLICK HERE TO DOWNLOAD WYNTER #3 FREE! 

Show your support! Choose to pay the artists:

Pay as much as you want



 

Artist's Sketchbook: Wynter #1

Artist’s Sketchbook: Wynter #1

 

 

 

 

 

 

 

 

 

 

 

CLICK HERE TO DOWNLOAD THE ARTIST’S SKETCHBOOK FREE! 

Show your support! Choose to pay the artists:
Pay as much as you want



Wynter Art Exhibition

World-class artist, Aron Elekes, who does the art for Wynter, just had an exhibition of Wynter art!

New Worlds Comics is dedicated to making comic books that are art, not product. We create art in story as well as in the visual medium. And Aron Elekes’ art is certainly a prime example of that.

Congratulations, Aron!

From the Wynter art exhibition.

 

From the Wynter art exhibition.

 

(More pictures after the break.) Continue reading

Calling All Indies!

Hi!

So you’re an indie comic book publisher? Me, too!

There are hundreds of us small fries out there on the web, and we each have a very small following.

We are not competing with the Big Guys. We’re not even in competition with each other.

Let’s work together, unite out power, to become something larger that would benefit all of us together!

Continue reading