New Worlds Comics

Remember why you liked comics in the first place?

New Worlds Comics - Remember why you liked comics in the first place?

“If You Don’t Give up You Can Make It Through Anything” – Matthew’s Story

Remember why you liked comics in the first place?

Our Comics Empower Project continues!

This time, Matthew tells his story: 

After I found out I had broken my ankle and would have to have surgery, I turned to comics. That is when I read my first issue of the Amazing Spider-Man.

After reading my first issue of the Amazing Spider-Man, I realized how much I related to Peter Parker.

Comics gave me the confidence that no matter how tough life gets, if you don’t give up you can make it through anything.

Find out more about Matthew on Twitter  and I’ve attached a photo of me.



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“I will always make comics” – Ed’s Story

Remember why you liked comics in the first place?

Our Comics Empower Project continues!

This time, Ed tells his story: 

I used to read comics every day when I was about 8.

I read Sonic the Comic every fortnight and when I was done, I’d ask my parents to take me shopping to buy the latest issue.

I was particularly invested around the time when Robotnik finally got the power of the Chaos Emeralds and became a god, only to be outwitted shortly thereafter. I remember being really excited to find out what happened next.

I loved to go back and read over old issues.

My best friend had every issue from about #40, and I’d only started collecting them from well after #100. We used to read them to each other and talk about continuity (believe it or not!). It came to an end eventually when one week there was no more Sonic the Comic in the store, and the title seemed to simply disappear.

After that, although I stopped reading comics for a bit, my creative side continued to grow as I started making games.

I’ve created 2 Tabletop Roleplaying Games now – and I never thought about comics or how they were useful or important to what I was doing.

I’m more of a creator than a writer, and I realized quite quickly into the production of my first RPG that I needed some help with the writing.

I sent out some posts on places like DeviantArt, and I got some responses, and chose a candidate based off a few interviews and some of his written work. I didn’t know at that time that he was an accomplished ghost writer for comics (ironically, superhero comics!).

I created my game’s expansive universe, and helped bring it to life 500 years of playable history – it was no small feat!

And then this writer asked asked, “Have you ever considered a comic?”

I certainly hadn’t, and I wasn’t sure about the idea. Comics are only for superheroes, right?

We spoke more about it and he persuaded me to give it a try.

We targeted what I felt to be the most important story within the entire universe – “The Last Stand of Stiletto Unit”. I found an artist who was willing to do pencils, inks and colours and this writer offered to do the lettering. When the comic was finished, I still wasn’t certain what would come of it. I knew the game was good, but I wasn’t sure if anyone would actually read the comic.

We went to a convention as part of the game’s early life. I took 5 copies of the game and 20 copies of the comic (it was a small convention for gaming).

Nearly everyone who played the game was interested in buying the comic! I couldn’t believe it – a hard Sci-Fi comic about a team of Resistance fighters trying to save their Solar System is hardly what I thought comics were about.

People were fascinated with the chance to learn about how their team got up to that point and the comic’s visuals really drew people in.

I ran a Kickstarter where I offered the rulebook, and I put in the same comic as a low-level digital reward, and as a few dollars above the digital rulebook price, bundled with the rulebook. It outsold the rulebook on its own by a huge amount – it was the most popular tier.

I started looking into comics more thoroughly.

Since then, I’ve learned what the difference is between writing a comic and writing regular stories, and more importantly, to value comics as a form of creativity I’d never considered carefully beforehand.

Since then, I’ve begun planning to produce comics with every game I create (even a fantasy comic for Era: Lyres!) and have even created a comic on its own, which just finished a successful Kickstarter.

People love comics, and I am learning to love them too, as a medium of storytelling that lets you show people in under a second what you have in your mind as a creator, rather than having to describe it. Comics have given me the chance to expand my universe beyond what I can fit in my rulebook, a way that’s more engaging than just adding additional short stories to my book.

I will not ever only make comics. I suspect, however, that I will always make comics. They give me a chance to express myself in a way that nothing else does.

Check out Ed’s Lyres Kickstarter here



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“Bitch Planet, Wytches, Lumberjanes, Rat Queens – Comics Are Not Just for Kids” – Monique’s Story

Remember why you liked comics in the first place?

Our Comics Empower Project continues!

This time, Monique tells her story:

I’ve only very recently become interested in comics.

I always loved to read and draw, and comics naturally fuse both of my loves into one.

As friends, family, and co-workers learned that I was getting interested in comics I got many wide-ranging responses from positive to the quite negative.

It seems that comics are still viewed by many as “just for kids,” or as one person said to me “for those too illiterate to read books.”

I was very upset by that comment and proceeded to introduce the individual to a variety of comic book genres. Just as there are many types of books, there are many types of comics that appeal to different audiences.

My current favorites include Bitch Planet, Wytches, Lumberjanes, and Rat Queens.

I also tried to explain that it can often be harder to read comics in the respect that what isn’t said or shown can be just as important to the story as what is, and that the art isn’t just there to illustrate the words, but to assist in setting the mood and actually telling the story.

I feel that comics are a complex and rich medium for storytelling that is still wildly under-appreciated these days.

Hopefully through projects like this one and with more and more artists, writers and enthusiasts speaking up, we can remove some of the stereotypes that surround graphic novels and introduce a largely untapped demographic to this unique and creative method of storytelling.

 

Monique Roy is an artist and graphic designer looking to break into the comic industry. You can check out her art and say hello at www.mroy-art.com



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Announcing: Our Comics Empower Podcast!

New Worlds Comics is proud to announce the launch of our new podcast!

The name: Comics Empower

Its five year mission: A behind-the-curtains look at what it’s like to run and grow an indie comic book company.

The Link: Download it out on iTunes here.

Who’s in It? Guy Hasson, CEO and head writer of New Worlds Comics, and Vincent Kings, New Worlds Comics artist for Wynter.

This podcast is alive thanks to you, the fans! We asked for your help in finding our name, our music, and our editor.

Details about Episode #1: When Inspiration Strikes

Wanna know more? Get it here!

I mean, seriously, get it here!

 

Don’t have an Apple/iTunes device? Listen to it directly here:

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A Celebration of Indie Comics – Indie Power Is LIVE!

If you love indie comics, we just made your life better!

If you are an indie comic book publisher, we just made your life better!

It’s been more than 6 months in the making, but now we are officially announcing that the Indie Power website is now live!

Before you click on the link below, let me give you some background on what Indie Power is.

I’m a Fan: What’s Indie Power for Me?

If you’re a fan of indies, your biggest problem is probably finding them.

There are hundreds of them, some are probably exactly what you’re looking for, but they’re so hard to find by yourself.

Indie Power puts all the indies in one place. We’re a growing group of indies from all over the web, in all genres.

Every day a new post is made about an indie series that you’ve probably never heard of.

Every day you get to see a new indie series that’s out there. We’re growing every day, with new members and new articles!

You can use the search option to search for things that you like!

Sign up for the daily newsletter to never miss news about an indie series!

I’m a Publisher: What’s Indie Power for Me?

If you’re a publisher, you’re struggling to get noticed, struggling to find fans.

All the indies out there are in the same position.

The first thing you have to understand is: You and the other indies are not in competition. $2 spent on my book is not $2 taken from yours, or vice versa. Working together, we can become stronger. United we stand, divided we fall.

The Indie Power members all tweet together about each and every article, essentially transmitting news about YOUR article to ALL our fans together! In the same way we help you, we expect you to help us and to tweet about evey article we have.

 

All right. Intrigued? Want to check it out? Indie Power is a few weeks old, growing daily. Check out the Indie Power website now! Share it with your friends! And sign up for the daily newsletter!

What? You’re still here? Go check it out!

 

 

 

“Comics Are a Universal Visual Language” – Alex’s Story

Remember why you liked comics in the first place?

Our Comics Empower Project continues!

This time, Alex tells his story:

I was in love with beautiful lines.

I still love lines in my own work.

At about 9 years old. It was Jeff Smith’s “Bone” that hooked me on comics, and from there I explored Spider-Man and Tomb Raider (because I was addicted to the video game series).

After leaving comics behind until well into art college, I finally remembered my original goal as an artist: to be able to draw the kick-ass stuff that I thought was so jaw-dropping as a kid. TMNT, Spawn, Punisher, Ghost in the Shell, Samurai Jack, Batman the animated series, etc. I wanted to CREATE that; to be behind the two-way mirror hearing people ‘ooh’ and ‘ahh’ as they felt the same electrifying tingle in their brain. To be the inspiration for future artists, or to spark the imagination of anyone who wanted to be a part of the magic of line-making and storytelling.

Lines within an illustration are just a short-hand for reality. Applied correctly, they can be a universal visual language that resonates in some way with every pair of eyes that sees them. I want to communicate my excitement and emotion through my work, and to make awesome art.

That’s what keeps me coming back every Wednesday to my local comics shop, and to my sketchbook EVERY day.

Doggedly pursuing the dream, Alex.

 

Find out more about Alex at his website, on Twitter, or on Facebook.



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“To Read Is to Live It” – Miriam’s Story

Remember why you liked comics in the first place?

Our Comics Empower Project continues!

This time, Miriam tells her story:

Well, when I was a child I didn’t read so much. I didn’t know how great and interesting the comics world – and the books ‘galaxy’ – can be.

The first person who talked to me about these things was my mother, a magical reader.

I remember that morning perfectly… She took me to the living room and made me sit on the sofa. I was very worried, because I thought that she wanted to tell me off about something.

But when my mother looked into my eyes and her hand stood in my legs, for some reason, I knew the importance and the honesty of what she was going to say.

She started to introduce me all the wonderful things that the reading could provide and explained me the sensation you feel when you’re lost in a book’s story.

When she finally finished, I was very excited and my decision was clear: I WANT TO FEEL THE LIFE OF A COMIC!

So, the first thing I did was go to a shelves and take the X-Factor comic. My mother had a lot of comics all around the house, but, I don’t know why, my mind told me I had to take it. Maybe the diversity and shine of colors were the elements that guided my choice, or the features of the characters, anyway, it has been the start of something good.

Now, this love of reading is making me meet some fabulous people, and, for sure, awesome characters and stories.

With this little text I want to communicate an idea:

“TO READ ISN’T ONLY TO SEE LETTERS ON PAPER, IS NOT ENOUGH. READ MEANS TO EXPERIENCE IT, UNDERSTAND IT, AND ABOVE ALL, LIVE IT.”

 

Find out more about Miriam on her Twitter page and her Instagram.



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How I Destroyed My Career and Made Comics My Last Stand

Well… Time for a confession.

For those of you who don’t know me: I’m Guy Hasson, CEO and head writer of New Worlds Comics.

I’m 43 years old. I’ve been a science fiction author, I’ve written and directed plays, and I’ve worked as a scriptwriter for a few years. And only after I created New Worlds Comics, at age 40, twenty years after the premiere of my first play, did I realize what has gone wrong with my career.

Apparently, I’ve done everything possible to tank any success I’ve achieved in the last 20 years.

Six months ago I was on the verge of doing it again with New Worlds Comics.

For the first time in my life, I realized what I have done. And I found it in me to act differently. For every bad choice I had made, I tried to make the right choice with New Worlds Comics.

I chose to not repeat the patterns ingrained so deeply within me.

I chose to do what’s hard. And I decided that comics, and New Worlds Comics, would be my last stand.

Here are the terrible mistakes I made and how I tried to fix them.

Mistake #1: Changing Direction Every Chance I Got

If you had met me as a teen or in my twenties, you’d have met a fireball. It was clear I was talented – I could write well in any genre, and I did, because I wanted to write everything, everything, everything.

But I would never stick to a genre or any medium. My first play was a drama for adults. My second was a comedy for children. My first book was hard SF for adults. My second book was an adventure for Young Adults.

Fans couldn’t cope with the changes. Every fan I’d gather along the way, I’d lose in my next project. With every premier or book launch I’d have to start gathering the fans from scratch.

Mistake #2: Disregarding Fame

Despite my best efforts, I did become a famous SF author at least in my native country, Israel, in my early thirties.

It’s ridiculous-sounding for a person to say he was famous and it’s always hard for anyone to really understand how people perceive them. So rather than give you the whole long story, I’ll share with you two incidents that symbolized for me that my status was better than I had thought:

When I was at WorldCon at some party, two of the big SF publishers, talking to a French SF publisher, suddenly looked at me and said: “Him!”

I said, “What the hell are you guys talking about?”

The French publisher said, “I asked who the top SF author in your country is.”

Another incident: It was award season again, and in forums people were begging to stop putting me up for awards. “Stop talking about him like everything he does is good! I’ve had it with Guy Hasson!” wrote one, among many, who immediately afterwards confessed he never read anything of mine.

 

I’ve learned that when people want to take you down because they can’t stop hearing their friends talk about how good your stuff it – that, also, is a mark of fame.

But then I took all that, and threw it away. I disappeared into film, working as a scriptwriter (writing SF and horror) for a few years, then writing and directing my own indie feature-length film.

I disappeared for seven years, and when I came back, I had been forgotten by all except the old generation and the publishers who were willing to publish my next two books. But the fans, with the momentum of churning out book after book, had vanished.

Mistake #3: The Work Doesn’t End When You Finish Writing It

I could work tirelessly and endlessly on a project. I worked on one theater show for 3 years. I worked my butt off to get the indie film I wrote and directed done and premiered.

But once a project was done: That thing in me that needed it, that needed to create it, was also done. The project didn’t interest in me anymore. I had done the thing that was important to me: created the art for art’s sakes.

I created a film, but never actually had the wherewithal to send it to festivals other than the one that had agreed to premiere it.

I created a theater show, written and directed two experimental webseries, published a new book – but after those things were done would not spend the months needed to promote them.

And so, without marketing, without my name being already worth something to many people, none of these things had a chance. They all died after their birth.

Mistake #4: If It’s Good, It’ll Spread Itself

As Bones would say, “I’m a writer, dammit, not a marketer.”

I’m a writer, through and through. In my eyes, I create art. Marketing was never for me. Speaking to the fans or to potential audiences was never my thing. Once something was done, I moved on to the next piece of art I could create.

And I always thought: If it’s good, it’ll speak for itself and will spread itself. One person will see it and be so amazed that it will spread.

But that almost never works. Not without a little fanbase to start with. Not without talking to your fanbase and letting them know what’s going on. Not without actually sending your stuff to venues where it could be seen.

You have to carry through with the work you’ve done. You have to introduce people to it again and again and again.

And that’s the precipice I found myself standing on – again! – with New Worlds Comics.

What’s Different This Time, with New Worlds Comics?

  • I realized that for New Worlds Comics to succeed, I would have to do the hard work I never wanted to or could do: I would have to introduce people to the comics again and again and again. And I have done. For hours every day, for weeks and months.
  • I realized I must never stop, or New Worlds Comics would never grow. And I haven’t.
  • I realized that I must never turn my back on the fans that have gathered and the communities that are growing.
  • I realized that I can fulfill my craving to always do something different by simply writing different series simultanously and being super original withing every issue.
  • I still think that fame is unimportant, but I realize it’s a tool that helps people find and read your next piece of art.
  • I’ve stopped shifting directions in mid-flight.
  • I will not disappear. I’ve realized that starting from zero in another medium, again, would just mean the same trouble all over again. Here I am. Here I stand. And here I give you the best writing and the best art in comic books today, whether it’s from me or from other writers.

Has Anything Changed?

Yes. The change in me has had a massive change for New Worlds Comics.

For our first 8 months, New Worlds Comics has had only 1,400 followers on Twitter. Since I made the change, we’ve had more than 1,000 new followers a week. Today we’re up to 17,000. Next week we’ll be at 18,000. By the end of the year…

People are talking about our flagship title, Wynter. Communities are forming. This website is steadily growing in popularity. Sales are way up.

We’ve got a weekly newsletter. We’ve got a podcast coming, taking a truthful behind-the-scenes look at how to create and grow an indie comic book company. We’ve got two more series coming out in the next few months: Time Warriors and the graphic novel series, Lost in Dreams – and another towards the end of the year.

Everything’s changed because I would not shoot myself in the foot again, and I would not repeat the behavior that has brought me this far.

Here I am. Here I make my stand. Here I’ll remain until the medical examiner takes my body away and checks it for signs of murder.

Will you take this trip with me?

Tell you what: Want to see what this is all about? Check out our flagship title, Wynter. It’s been called “The best SF comic book on the market today” by quite a few blogs. Check it out for yourself!

Then come back and stick around. There’s so much more coming.

“Comics Have No Boundaries” – Bill’s Story

Remember why you liked comics in the first place?

Our Comics Empower Project continues!

This time, Bill tells his story:

Comics have both empowered and inspired me in one significant way!

They showed me and gave me the confidence that the stories and characters that swirl in my mind are worth telling.

Comics have no boundaries as far as story telling and allowed me to be as creative as possible.

It is because of comics that I am the person who I am today.

Head writer, artist, and CEO of Yin Yang Innovations LLC! I’m living my dream!

 

Find out more about Bill at his website.



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